王国风云3作弊码大全 王国风云3全控制台代码一览
王国风云3作弊码有什么?王国风云3游戏里我们可以使用作弊码来进行游戏,一些特别的玩法是不会少了这方面的内容的。不过具体的作弊码是很多的玩家不清楚的,为了让大家都能用游戏里的作弊码,这里就一起来看看小编带来的全代码分享。
十字军之王3控制台代码分享
开启教程:tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial
关闭教程:tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial
显示教程调试窗口:tutorial.debugwindow - Shows the tutorial debug window
为角色触发事件:event [eventid] [character] - Trigger an event for a character
为角色触发事件。此选项还会显示事件触发器,但是可能会导致误报错误日志。:debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.
评估是否可以为角色触发事件。此选项还会将事件触发器传至控制台,但是可能会导致误报错误日志。:test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.
探索角色文化的创新:discover_innovation(add_innovation) - Discover an innovation for a character's culture
探索当前对角色文化着迷的创新:discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture
加入一个时代(以及之前的所有时代):join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)
发现一个时代(以及时代本身)的所有创新:discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)
探索所有时代和所有创新:discover_all_eras [character (optional)] - Discover all eras and all innovations
设定角色的信仰:set_faith [faith] [character (optional)] - Sets the faith of a character
在所处的朝代中提升声望:dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty
赋予王朝所有特权(默认为当前所扮演角色的王朝):gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks
记录所有尚未定义loc键的游戏概念:log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined
杀死一名角色(默认为当前扮演角色):kill(die) [character (optional)] - Kill a character (currently played character by default)
赋予一名角色所有特权(默认为当前扮演角色):gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks
赋予一名角色一项特权(默认为当前扮演角色):add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk
开/关是否要立即或正常生育子女:instant_birth - Toggles if children should be born instantly or as normal
使AI宣战(根据正常权重),绕过所有步调检查等:AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like
为此角色生成一个CoA,将其视为王朝替补:generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty
在一种信仰中加入一项教义:add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith
从一种信仰中移除一项教义:remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith
增加一项领域法:add_realm_law [law] [character(optional)] - Adds a realm law
增加一项领域法,跳过成本和效果,以及当前法律的废除效果:add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law
设定角色的文化:set_culture [culture] [character(optional)] - Sets the culture of a character
改变信仰的热情:change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith
向角色透露一项机密(默认为当前扮演角色):add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret
更改一个县的发展水平,默认为首都:change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital
产生指定类型的派系:faction_spawn [faction_type] - Spawns a faction of the specified type
设置指定类型的首个派系的不满:faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type
指定类型的首个派系发出其需求:faction_demand [faction_type] - The first faction of the specified type sends its demand
将该池有关的统计信息转存至'logs/pool_stats.csv':dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'
将该池有关的统计信息转存至'logs/character_creation_stats.csv':dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'
每天加快(帧率降低):fast_tick - Faster ticking (lower frame rate)
一个省的单位移动:instamove(quickmove) - units move one province each day
开/关是否要屏蔽所有消息(提示/通知):supress_messages - Toggle if all messages (toasts/notifications) should be suppressed
开/关是否要压缩存档:force_save_compression - Toggle if saves should be compressed
为当前日期的所有书签字符写入人像数据:dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date
显示关于ai的分析数据:print_ai_timings - Prints profiling data about ai
清除人像缓存。强制所有人像刷新:Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh
打开人像编辑器:portrait_editor(pe) - Open the portrait editor
在光标位置生成指定实体:spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position
清除使用spawnentity命令生成的实体:clearspawnedentities - Clears entities spawned with spawnentity command
为游戏的地图对象生成定位器:MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects
显示地图对象调试信息:MapObjects.Debug - Prints out map object debug information
显示相机调试信息:Camera.Debug - Prints out camera debug information
保存相机位置:Camera.Save - Save camera position
加载相机位置:Camera.Load - Load camera position
使用特定的颜色模式保存地图的png:Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode
重建所有邻接关系:Adjacencies.Rebuild - Rebuild all adjacencies
在2个位置之间生成指定的行:spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions
清除行:clearlines - Clear lines
未定义:SplineNetwork.GenerateAssets - Undefined
未定义:shader_debug - Undefined
复合节点编辑器:compoundnodeeditor - Compound Node Editor
粒子节点编辑器:particleeditor - Particle Node Editor
显示脚本文档:script_docs(script_documentation) - Prints script documentation
生成设置GUI:settings - Spawns a settings GUI
屏幕截图:screenshot - Take screenshot
生成系统优化GUI:tweak - Spawns a tweaker GUI
纹理查看器:textureviewer - Texture Viewer
纹理列表:texturelist - Texture List
皮肤编辑器:tools.skins - Skin Editor
开/关3D统计:3dstats - Toggles 3D Stats
列出音频事件:audio.list_events - List audio event
播放音频事件:audio.play_event [Audio event] - Play audio event
显示当前的CPU使用情况:audio.cpu_info - Shows current cpu usage
切换主交换链垂直同步:vsync - Toggle main swapchains vsync
重新加载纹理:gfx.reloadtexture - Reload textures
报告所使用的渲染后端:rendertype - Reports what render backend is used
设置或获取任务线程数:Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads
模拟崩溃(会导致游戏退出)。:CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).
删除X天前的本地崩溃转储。:CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.
选择现存gfx皮肤:gfx.skin - Select active gfx skin
创建可停靠:Dockables.Create [Dockable name] - Create dockable
创建可停靠布局:Dockables.CreateLayout [Dockable layout name] - Create dockable layout
生成GUI编辑器:gui_editor - Spawns gui editor
转储已注册的数据类型:DumpDataTypes - Dumps the registered data types
开/关地图编辑器:map_editor - Toggle map editor
停止当前播放的曲目:Music.StopTrack - Stops the currently playing track
显示或设置音乐系统的当前权重:Music.Weight - Shows or sets the current weight of the music system
播放指定的曲目:Music.PlayTrack [track name] - Plays the specified track
重置音乐系统:Music.Reset - Resets the music system
再次锁定所有成就:Debug.Achievements.ResetAll - Locks all achievements again
显示一个对象浏览器窗口:explorer - Shows an object explorer window
将xp添加到所有生活方式中:add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle
将xp添加到指定生活方式中:add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp添加到指定生活方式中:add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp添加到指定生活方式中:add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp添加到指定生活方式中:add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle
将xp添加到指定生活方式中:add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle
重新加载本地化文件并切换语言:switchlanguage [language name] - Reloalue
将值添加至现有恐惧:add_dread [dread] [character id (optional)] - Add the value to existing dread
将恐惧更改为该值:set_dread [dread] [character id (optional)] - Change dread to the value
为角色设定焦点:set_focus [focus] ]character] - Set a focus for the character
为角色添加一个被甲武士团:add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character
清除控制台:clear(clr) - Clear console.
重新计算角色的继承:recalculate_succession [Character ID] - Recalculates the succession of a character
启用角色的:AIAI.Enable [Character ID] - Enables the AI of a character
禁用角色的:AIAI.Disable [Character ID] - Disables the AI of a character
设定角色的外交:set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character
设置角色的武术:set_martial [value] [character (optional)] - Sets the martial of a character
设置角色的管理:set_stewardship [value] [character (optional)] - Sets the stewardship of a character
设置角色的谋略:set_intrigue [value] [character (optional)] - Sets the intrigue of a character
设定角色的学问:set_learning [value] [character (optional)] - Sets the learning of a character
设置角色的勇猛:set_prowess [value] [character (optional)] - Sets the prowess of a character
改变角色的外交:change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character
改变角色的武术:change_martial [value] [character (optional)] - Changes the martial of a character
更改角色的管理:change_stewardship [value] [character (optional)] - Changes the stewardship of a character
改变角色的谋略:change_intrigue [value] [character (optional)] - Changes the intrigue of a character
改变角色的学问:change_learning [value] [character (optional)] - Changes the learning of a character
改变角色的勇猛:change_prowess [value] [character (optional)] - Changes the prowess of a character
删除角色的所有特质:clear_traits [character (optional)] - Removes all the traits of a character
删除角色的所有修改器:clear_character_modifiers [character (optional)] - Removes all the modifiers of a character
为角色设置指定绰号:set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character
删除角色的绰号:remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character
显示调试计时信息:timer - Prints out debug timing info
开始调试计时:timer_start - Starts debug timing
重新启动(重置并启动)调试计时:timer_restart - Restarts (resets and starts) debug timing
重置调试计时:timer_reset - Resets debug timing
停止调试计时:timer_stop - Stops debug timing
转储调试计时信息:timer_dump - Dumps debug timing info
将计时器信息放入剪贴板:Ct - Puts timer info in clipboard
玩家立即建造:instabuild(quickbuild) - Players build things instantly
验证AI单位路径:verify_ai_path - Verify an AI unit's path